Loot boxes and emerging models
Randomised in-game purchases, tradable assets and token-based games raise gambling, consumer-protection and securities questions together. The firm works through which regimes a new model touches before it ships.
What it covers
- Loot boxes, skins and randomised purchases
- Tradable in-game assets and marketplaces
- Crypto casinos and token-based games
- Securities and money-transmission questions inside a game economy
Questions operators bring
- Does a tradable asset turn a game purchase into something regulated?
- Which states look at randomised purchases, and how?
- What does a token add to the analysis?
Research on this subject
- Oct 17, 2026Card breaks and livestreamed pack openings: retail sale or lottery?
- Oct 17, 2026Gacha odds disclosure: what app stores, the FTC, Korea and China require
- Oct 17, 2026Mystery card packs and box breaks: the structures and their economics
- Sep 28, 2026Loot boxes and skins: what they are and the test that decides them
- Sep 28, 2026Loot boxes and skins: the full analysis for builders
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