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Loot boxes and emerging models

Randomised in-game purchases, tradable assets and token-based games raise gambling, consumer-protection and securities questions together. The firm works through which regimes a new model touches before it ships.

What it covers

  • Loot boxes, skins and randomised purchases
  • Tradable in-game assets and marketplaces
  • Crypto casinos and token-based games
  • Securities and money-transmission questions inside a game economy

Questions operators bring

  • Does a tradable asset turn a game purchase into something regulated?
  • Which states look at randomised purchases, and how?
  • What does a token add to the analysis?

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